Podao Saber 朴刀
Common saber · Attack 4
The long-hafted blade every wanderer of the rivers and lakes knows.
- Market, from ch. 1
- Search houses
- Dropped by foes, ch. 1–5
- Best farm (chance a Skirmish clear yields one): Easy ch. 5 4% · Normal ch. 5 6% · Hard ch. 5 8% · Impossible ch. 5 14%
Wildgoose Saber 雁翎刀
Fine saber · Attack 9
A blade thin and keen as a wildgoose feather.
Rolling Saber 衮刀
Fine saber · Attack 9
The broad rolling saber of a veteran. Crit +8%.
- Dropped by foes, ch. 1–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 2 15% · Normal ch. 2 15% · Hard ch. 2 16% · Impossible ch. 2 16%
Wind-Splitting Saber 泼风刀
Rare saber · Attack 14
A saber that falls like a squall, steel in every direction. Strikes all eight tiles around.
- Forge: transcend Wildgoose Saber
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 15 4%
Horse-Cutter 斩马刀
Rare saber · Attack 14
A long-hafted blade made to take a horse's legs. weapon Attack ×2.5 against cavalry.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 11 5% · Normal ch. 11 8% · Hard ch. 15 11% · Impossible ch. 15 19%
Three-Point Double-Edge 三尖两刃刀
Rare saber · Attack 14
Three points to break armor, two edges to part the scales. Ignores 15% of Defense.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 11 5% · Normal ch. 11 8% · Hard ch. 15 11% · Impossible ch. 15 19%
Green Dragon Crescent Blade 青龙偃月刀
Epic saber · Attack 19
In the pattern handed down to Guan Sheng. Crit +12%.
- Dropped by foes, ch. 11–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 13% · Normal ch. 15 14% · Hard ch. 15 15% · Impossible ch. 15 19%
Sun-and-Moon Sabers 日月双刀
Legendary saber · Attack 24
Ten Feet of Steel's sun-and-moon blades, wheeling left and right. Agility +3, Crit +15%.
- Legendary hunt: a Skirmish clear of ch. 14, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
The Heavenly King's Gold-Spined Saber 天王金背刀
Legendary saber · Attack 24
The Pagoda-Bearer's gold-spined saber. Vigor +8; damage taken -8%.
- Legendary hunt: a Skirmish clear of ch. 5, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
The Red-Haired Devil's Cleaver 赤发鬼头刀
Legendary saber · Attack 24
A devil's head swallows the blade; it wants the spine. Backstab dmg +40%, Crit +10%.
- Legendary hunt: a Skirmish clear of ch. 2, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
The Snowflake Fine-Iron Blades 雪花镔铁戒刀
Legendary saber · Attack 24
The Pilgrim's paired blades, said to hum at midnight. +30% damage to enemy commanders, Crit +10%.
- Legendary hunt: a Skirmish clear of ch. 6, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
The Daredevil's Blade 拼命三郎刀
Legendary saber · Attack 24
The nearer death, the faster it cuts. Desperation +30%; 8% of damage returns as Vigor.
- Legendary hunt: a Skirmish clear of ch. 13, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
The Stumpy Tiger's Trip-Blade 矮脚虎绊马刀
Legendary saber · Attack 24
It travels at ground level and takes horses at the hoof. Agility +3; weapon Attack ×2.5 against cavalry.
- Legendary hunt: a Skirmish clear of ch. 14, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
Greensteel Sword 青锋剑
Common sword · Attack 4
A hundred-forged jian, cold light on the edge — a swordsman's first true blade.
Pine-Grain Sword 松纹古剑
Fine sword · Attack 9
Pine-grain shows faintly in the old steel. Finesse +2.
Heirloom Saber 祖传宝刀
Fine sword · Attack 9
The Yang family heirloom: cuts iron like mud, splits a hair on the wind, kills without a stain. Ignores 10% of Defense.
Tai'e Sword 太阿剑
Rare sword · Attack 14
A copy of the storied Tai'e, no duller than the original. Finesse +3.
- Forge: transcend Pine-Grain Sword
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 15 4%
Mourning-Gate Sword 丧门剑
Rare sword · Attack 14
A broad funeral blade that sharpens on blood. 10% of damage returns as Vigor.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 11 5% · Normal ch. 11 8% · Hard ch. 15 11% · Impossible ch. 15 19%
Ganjiang Sword 干将剑
Epic sword · Attack 19
Forged, they say, by Ganjiang's own method. Ignores 20% of Defense.
- Dropped by foes, ch. 11–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 13% · Normal ch. 15 14% · Hard ch. 15 15% · Impossible ch. 15 19%
The Hair-Splitter 吹毛刃
Legendary sword · Attack 24
The heirloom blade, re-tempered. Armor is a rumour to it. Ignores 40% of Defense.
- Legendary hunt: a Skirmish clear of ch. 11, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
Red-Tassel Spear 红缨枪
Common spear · Attack 3 · Range 1–2
A standard-issue long spear, its tassel red as blood. Thrusts two tiles; deadly to cavalry.
Steel-Point Spear 点钢枪
Fine spear · Attack 8 · Range 1–2
A steel-tipped spear that drives through three layers of armor. Thrusts two tiles; deadly to cavalry.
Hook-Sickle Spear 钩镰枪
Fine spear · Attack 8 · Range 1–2
A hooked spearhead that reaps horses' legs — Xu Ning's family art, bane of the chained cavalry.
- Market, from ch. 11
- First clear of ch. 11
Tiger-Head Spear 虎头枪
Fine spear · Attack 8 · Range 1–2
A tiger's head swallows the blade at the neck. Crit +8%.
- Dropped by foes, ch. 1–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 2 15% · Normal ch. 2 15% · Hard ch. 2 16% · Impossible ch. 2 16%
Pear-Blossom Spear 梨花枪
Rare spear · Attack 13 · Range 1–2
Its feints bloom like pear blossom in snow. Thrusts two tiles; deadly to cavalry.
- Forge: transcend Steel-Point Spear
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 15 4%
Gilt-Dipped Spear 金蘸枪
Rare spear · Attack 13 · Range 1–2
Gold-dipped at the point, the best of the Imperial Guard's issue. Crit +10%.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 11 5% · Normal ch. 11 8% · Hard ch. 15 11% · Impossible ch. 15 19%
Sky-Piercing Halberd 方天画戟
Epic spear · Attack 18 · Range 1–2
Its crescent blades drink. 10% of damage dealt returns as Vigor.
- Dropped by foes, ch. 11–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 13% · Normal ch. 15 14% · Hard ch. 15 15% · Impossible ch. 15 19%
Serpent Lance 丈八蛇矛
Legendary spear · Attack 23 · Range 1–2
The Panther Head's eighteen-foot serpent lance. First Strike +25%, Crit +10%.
- Legendary hunt: a Skirmish clear of ch. 3, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
Iron Monk's Staff 铁禅杖
Common staff · Attack 4
A 62-catty burnished iron staff, Lu Zhishen's own. Sweeps all eight directions.
- Market, from ch. 2
- Wu Song start with it
Fine-Iron Cudgel 镔铁棍
Fine staff · Attack 9
A brow-high cudgel of fine iron, heavy and true. Sweeps all eight tiles around.
Tempered Bronze Staff 熟铜棍
Fine staff · Attack 9
Cast in tempered bronze. Vigor +3.
- Carried by the ch. 15 commander (story)
- Dropped by foes, ch. 1–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 2 15% · Normal ch. 2 15% · Hard ch. 2 16% · Impossible ch. 2 16%
Qilin Dragon Staff 麒麟蟠龙棍
Fine staff · Attack 9
Blackwood wound with gold dragon-scale — the staff of the man with no equal under heaven.
Demon-Subduing Pestle 降魔杵
Rare staff · Attack 14
A temple relic past a hundred catties — only the divinely strong can swing it. Sweeps all eight directions.
- Forge: transcend Fine-Iron Cudgel
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 15 4%
Wolf-Tooth Mace 狼牙棒
Rare staff · Attack 14
A mace head bristling with iron fangs. Crit +10%.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 11 5% · Normal ch. 11 8% · Hard ch. 15 11% · Impossible ch. 15 19%
Water-Ground Monk's Staff 水磨禅杖
Epic staff · Attack 19
Ground smooth under running water; its sweep is a wall. Damage taken -8%.
- Dropped by foes, ch. 11–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 13% · Normal ch. 15 14% · Hard ch. 15 15% · Impossible ch. 15 19%
The Sixty-Two-Catty Staff 六十二斤镔铁禅杖
Legendary staff · Attack 24
Forged below Mount Wutai, sixty-two catties of iron. Damage taken -10%; restores 4% Vigor each turn.
- Legendary hunt: a Skirmish clear of ch. 1, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
The Jade Qilin's Sky-Bearing Staff 玉麒麟擎天棍
Legendary staff · Attack 24
No staff north of the river is its equal. Crit +15%; crits hit 25% harder.
- Legendary hunt: a Skirmish clear of ch. 15, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
Broadaxe 板斧
Common axe · Attack 5
A woodsman's axe — in the Black Whirlwind's grip, a horror.
Mountain-Splitter 开山斧
Fine axe · Attack 10
A head as broad as a door leaf. One stroke opens a mountain.
- Market, from ch. 7
- Forge: transcend Broadaxe
Dark Iron Twin Axes 玄铁双斧
Rare axe · Attack 15
A pair of dark-iron axes most men cannot even lift.
- Forge: transcend Mountain-Splitter
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 15 4%
Gilt-Dipped Axe 金蘸斧
Rare axe · Attack 15
The gilt axe the Impatient Vanguard favours. Crit +10%.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 11 5% · Normal ch. 11 8% · Hard ch. 15 11% · Impossible ch. 15 19%
Flowered Great Axe 宣花斧
Epic axe · Attack 20
Chased with flowers that brighten with blood. 12% of damage returns as Vigor.
- Dropped by foes, ch. 11–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 13% · Normal ch. 15 14% · Hard ch. 15 15% · Impossible ch. 15 19%
The Black Whirlwind's Steel-Cored Axes 黑旋风夹钢板斧
Legendary axe · Attack 25
Two steel-cored axes that start at the front rank and keep going. 15% of damage returns as Vigor; crits hit 30% harder.
- Legendary hunt: a Skirmish clear of ch. 10, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
Bronze Mace 铜鞭
Common mace · Attack 4
A hard whip-mace of wrought bronze, heavy in the hand, made to break armor.
Bamboo-Joint Steel Mace 竹节钢鞭
Fine mace · Attack 9
Thirteen joints like bamboo down its length. Defense +1.
- Market, from ch. 12
- Forge: transcend Bronze Mace
- Carried by the ch. 12 commander (story)
- Huyan Zhuo start with it
Ridged Steel Staves 水磨八棱钢鞭
Rare mace · Attack 14
The Huyan family's paired thirty-catty staves; armor shatters where they land.
- Forge: transcend Bamboo-Joint Steel Mace
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 15 4%
Tiger-Eye Steel Mace 虎眼竹节钢鞭
Epic mace · Attack 19
Tiger-eye stone set in the head. Defense +2; damage taken -6%.
- Dropped by foes, ch. 11–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 13% · Normal ch. 15 14% · Hard ch. 15 15% · Impossible ch. 15 19%
The Emperor's Eight-Ridged Maces 御赐水磨八棱钢鞭
Legendary mace · Attack 24
Heir to a founding general; the twin maces were the throne's gift. Defense +3; Charge gains a further +4% per tile.
- Legendary hunt: a Skirmish clear of ch. 12, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
Fish-Gut Dagger 鱼肠短刃
Common dagger · Attack 3
A light blade worn close to the skin — a killer on the water.
- Market, from ch. 2
- Carried by the ch. 6 commander (story)
Wrist-Cutter Dagger 解腕尖刀
Fine dagger · Attack 8
Frost-thin blade, soundless draw — the last argument of desperate men.
Willow-Leaf Knife 柳叶刀
Fine dagger · Attack 8
Thin as a willow leaf, made for the back. Crit +8%, Backstab dmg +15%.
- Carried by the ch. 14 commander (story)
- Dropped by foes, ch. 1–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 2 15% · Normal ch. 2 15% · Hard ch. 2 16% · Impossible ch. 2 16%
Water-Parting Needles 分水峨眉刺
Rare dagger · Attack 13
The close weapon of river fighters; it enters water without a sound. Agility +2, Crit +12%. Strikes all eight tiles around.
- Forge: transcend Wrist-Cutter Dagger
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 15 4%
Flying Knives 飞刀
Rare dagger · Attack 13 · Range 1–2
Five knives worn across the back. Strikes up to two tiles away. Crit +8%.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 11 5% · Normal ch. 11 8% · Hard ch. 15 11% · Impossible ch. 15 19%
Life-Taker 夺命刺
Epic dagger · Attack 18
Three-edged, bone-deep. Crit +15%, Backstab dmg +25%.
- Dropped by foes, ch. 11–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 13% · Normal ch. 15 14% · Hard ch. 15 15% · Impossible ch. 15 19%
The Living King of Hell's Needles 活阎罗分水刺
Legendary dagger · Attack 23
Even the river ghosts of Stone Tablet Village make way. Agility +3; 20% of damage returns as Vigor; Crit +10%.
- Legendary hunt: a Skirmish clear of ch. 8, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
The Night Ogress's Boning Knife 母夜叉剔骨刀
Legendary dagger · Attack 23
The one from the chopping block at Crossroads Rise, its edge always dressed with knockout drug. Drowse +25%, Crit +10%.
- Legendary hunt: a Skirmish clear of ch. 7, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
Hunting Bow 猎弓
Common bow · Attack 3 · Range 2
A hunter's stiff bow — reaches far, useless up close.
Iron-Core Bow 铁胎弓
Fine bow · Attack 8 · Range 2–3
Iron core, horn face. None but a divine archer can draw it full.
Wild Goose Bow 落雁弓
Fine bow · Attack 8 · Range 2–3
Hua Rong's own bow — drawn to a full moon, no arrow wasted; wild geese fall at the string's song.
Carved Bow 雕弓
Fine bow · Attack 8 · Range 2–3
Fletched with eagle feather; the arrow flies true. Finesse +2. Range two to three tiles.
- Dropped by foes, ch. 1–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 2 15% · Normal ch. 2 15% · Hard ch. 2 16% · Impossible ch. 2 16%
Gilt Magpie Bow 泥金鹊画弓
Rare bow · Attack 13 · Range 2–4
Magpies in gold leaf along the limbs; it draws to a full moon. Range two to four tiles.
- Forge: transcend Iron-Core Bow
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 15 4%
Iron-Backed Bow 铁背弓
Rare bow · Attack 13 · Range 2–4
Iron along the back; few arms can draw it, and its arrows go through mail. Ignores 15% of Defense. Range two to four tiles.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 11 5% · Normal ch. 11 8% · Hard ch. 15 11% · Impossible ch. 15 19%
Jewelled Eagle Bow 宝雕弓
Epic bow · Attack 18 · Range 2–4
An eagle-feather bow that finds the vital spot. Crit +15%. Range two to four tiles.
- Dropped by foes, ch. 11–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 13% · Normal ch. 15 14% · Hard ch. 15 15% · Impossible ch. 15 19%
Little Li Guang's God-Arm Bow 小李广神臂弓
Legendary bow · Attack 23 · Range 2–5
It has taken a goose on the wing, a lantern flame, the tassel off a banner. Range two to five tiles; Crit +15%.
- Legendary hunt: a Skirmish clear of ch. 9, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
Iron-Ribbed Fan 铁骨扇
Common fan · Attack 2 · Range 1–2
Fan ribs of fine steel: an instrument of stratagem that also strikes from two tiles away.
White Crane Fan 白鹤羽扇
Fine fan · Attack 7 · Range 1–2
Crane-feather plumes; one slow sweep carries the air of a war tent.
Fan of Heaven's Design 天机扇
Rare fan · Attack 12 · Range 1–2
Its leaves are written over with formations; a plan arrives with every stroke. Cunning +3.
- Forge: transcend White Crane Fan
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 15 4%
Eight-Trigram Fan 八卦扇
Epic fan · Attack 17 · Range 1–2
Ribs set in the eight trigrams. Cunning +4; restores 1 Spirit each turn.
- Dropped by foes, ch. 11–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 13% · Normal ch. 15 14% · Hard ch. 15 15% · Impossible ch. 15 19%
The Resourceful Star's Chain-Fan 智多星铜链羽扇
Legendary fan · Attack 22 · Range 1–2
A bronze chain hides under the feathers. Cunning +5; restores 2 Spirit each turn; skill power +10%.
- Legendary hunt: a Skirmish clear of ch. 4, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
The Mystic Lady's Heavenly Book 九天玄女天书
Legendary fan · Attack 22 · Range 1–2
The three scrolls the Mystic Lady of the Ninth Heaven gave him at Huandao Village. Cunning +4; healing +40%; skill power +10%.
- Legendary hunt: a Skirmish clear of ch. 10, 3% on Hard, 16% on Impossible (rising by 16 after each clear that misses)
Hide Lamellar 皮札甲
Common heavy armor · Defense 3 · Worn by Lu Zhishen, Chao Gai, Yang Zhi, Li Kui, Huyan Zhuo, Lu Junyi
Rawhide plates laced with thongs: it stops a blade, but slows the legs.
Iron Lamellar 铁甲
Fine heavy armor · Defense 5 · Worn by Lu Zhishen, Chao Gai, Yang Zhi, Li Kui, Huyan Zhuo, Lu Junyi
Iron-leaf lamellar that guards the whole body — heavy, though.
- Market, from ch. 7
- Forge: transcend Hide Lamellar
- First clear of ch. 8
- Dropped by foes, ch. 1–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 2 8% · Normal ch. 2 8% · Hard ch. 2 8% · Impossible ch. 10 12%
Chain-Link Mail 锁子甲
Rare heavy armor · Defense 7 · Worn by Lu Zhishen, Chao Gai, Yang Zhi, Li Kui, Huyan Zhuo, Lu Junyi
Linked rings, lighter than plate and tougher. Defense +7.
- Forge: transcend Iron Lamellar
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 17% · Normal ch. 15 21% · Hard ch. 15 25% · Impossible ch. 15 35%
Beast-Face Linked Armor 兽面连环铠
Epic heavy armor · Defense 11 · Worn by Lu Zhishen, Chao Gai, Yang Zhi, Li Kui, Huyan Zhuo, Lu Junyi
The heavy harness of the linked cavalry, beast masks at the shoulders. Defense +11, Agility -2.
- Dropped by commanders, ch. 11–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 10% · Normal ch. 15 10% · Hard ch. 15 10% · Impossible ch. 15 10%
Golden-Lock Treasure Armor 金锁宝铠
Legendary heavy armor · Defense 14 · Worn by Lu Zhishen, Chao Gai, Yang Zhi, Li Kui, Huyan Zhuo, Lu Junyi
Rings of gold wire locked layer on layer: armor the Imperial Guard's drill instructors only dream of. Defense +14; damage taken -12%.
- Legendary armor: commanders on a Skirmish of ch. 11–15, Hard 4% / Impossible 8% each (one of 3)
Cloth Garb 布衣
Common light armor · Defense 1 · Worn by Lin Chong, Chao Gai, Liu Tang, Ruan Xiaoqi, Yang Zhi, Wu Song, Sun Erniang, Hua Rong, Shi Xiu, Wang Ying, Hu Sanniang, Lu Junyi
A rough cloth work tunic — barely better than nothing.
- Market, from ch. 1
- Search houses
Leather Armor 皮甲
Common light armor · Defense 3 · Worn by Lin Chong, Chao Gai, Liu Tang, Ruan Xiaoqi, Yang Zhi, Wu Song, Sun Erniang, Hua Rong, Shi Xiu, Wang Ying, Hu Sanniang, Lu Junyi
Tanned oxhide, light and durable.
- Market, from ch. 2
- Forge: transcend Cloth Garb
- First clear of ch. 2
- Search houses
- Dropped by foes, ch. 1–5
- Best farm (chance a Skirmish clear yields one): Easy ch. 5 4% · Normal ch. 5 6% · Hard ch. 5 8% · Impossible ch. 5 14%
Red Brocade War Coat 红锦战袍
Fine light armor · Defense 1 · Worn by Lin Chong, Chao Gai, Liu Tang, Ruan Xiaoqi, Yang Zhi, Wu Song, Sun Erniang, Hua Rong, Shi Xiu, Wang Ying, Hu Sanniang, Lu Junyi
A war coat of scarlet brocade. Thin on plates, but whoever wears it can take a few more cuts and stay standing.
Rhino-Hide Armor 犀皮甲
Fine light armor · Defense 5 · Worn by Lin Chong, Chao Gai, Liu Tang, Ruan Xiaoqi, Yang Zhi, Wu Song, Sun Erniang, Hua Rong, Shi Xiu, Wang Ying, Hu Sanniang, Lu Junyi
Layers of rhinoceros hide glued together: lighter than iron, and it turns arrows just as well.
Hundred-Flower War Coat 百花战袍
Rare light armor · Defense 2 · Worn by Lin Chong, Chao Gai, Liu Tang, Ruan Xiaoqi, Yang Zhi, Wu Song, Sun Erniang, Hua Rong, Shi Xiu, Wang Ying, Hu Sanniang, Lu Junyi
A brocade coat sewn with a hundred flowers and quilted with silk floss. It barely stops a blade, yet its wearer fights on and on. Defense +2, Vigor +18.
- Forge: transcend Red Brocade War Coat
- Dropped by foes, ch. 6–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 10 3% · Normal ch. 10 4% · Hard ch. 10 5% · Impossible ch. 10 6%
Night-Walker's Garb 夜行衣
Rare light armor · Defense 7 · Worn by Lin Chong, Chao Gai, Liu Tang, Ruan Xiaoqi, Yang Zhi, Wu Song, Sun Erniang, Hua Rong, Shi Xiu, Wang Ying, Hu Sanniang, Lu Junyi
Close-cut, lined with fine mail, and soundless. Defense +7, Agility +2.
- Forge: transcend Rhino-Hide Armor
- Dropped by foes, ch. 6–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 10 3% · Normal ch. 10 4% · Hard ch. 10 5% · Impossible ch. 10 6%
Goose-Feather Gilt Mail 雁翎圈金甲
Epic light armor · Defense 9 · Worn by Lin Chong, Chao Gai, Liu Tang, Ruan Xiaoqi, Yang Zhi, Wu Song, Sun Erniang, Hua Rong, Shi Xiu, Wang Ying, Hu Sanniang, Lu Junyi
The heirloom of Xu Ning the Gold Lancer; blade and arrow struggle to pass. Defense +9; damage taken -10%.
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 10% · Normal ch. 15 10% · Hard ch. 15 10% · Impossible ch. 15 10%
Black-Gold Soft Mail 乌金软甲
Legendary light armor · Defense 11 · Worn by Lin Chong, Chao Gai, Liu Tang, Ruan Xiaoqi, Yang Zhi, Wu Song, Sun Erniang, Hua Rong, Shi Xiu, Wang Ying, Hu Sanniang, Lu Junyi
Soft mail woven of black-gold wire: worn close, it weighs nothing and no blade gets through. Defense +11, Agility +3, Vigor +12.
- Legendary armor: commanders on a Skirmish of ch. 11–15, Hard 4% / Impossible 8% each (one of 3)
Monk's Robe 僧袍
Common robe · Defense 2 · Worn by Wu Yong, Sun Erniang, Song Jiang
A renunciant's kasaya; a settled heart turns schemes aside.
Taoist Robe 道袍
Fine robe · Defense 2 · Worn by Wu Yong, Sun Erniang, Song Jiang
A Taoist's blue cotton robe: a quiet mind keeps schemes at arm's length, and the spirit stays high.
Crane-Feather Cloak 鹤氅
Rare robe · Defense 3 · Worn by Wu Yong, Sun Erniang, Song Jiang
A great cloak woven with crane feathers, worn by strategists who plan the battle from the tent. Defense +3, Resolve +7, Cunning +2.
- Forge: transcend Taoist Robe
- Dropped by foes, ch. 6–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 10 3% · Normal ch. 10 4% · Hard ch. 10 5% · Impossible ch. 10 6%
Eight-Trigram Robe 八卦仙衣
Epic robe · Defense 4 · Worn by Wu Yong, Sun Erniang, Song Jiang
A robe stitched with the eight trigrams, said to be the one Gongsun Sheng wore on Two Immortals Mountain. Defense +4, Resolve +10, Cunning +3.
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 10% · Normal ch. 15 10% · Hard ch. 15 10% · Impossible ch. 15 10%
Robe of the Dark Lady 玄女羽衣
Legendary robe · Defense 5 · Worn by Wu Yong, Sun Erniang, Song Jiang
The feathered robe granted by the Dark Lady of the Ninth Heaven; its wearer's mind is a clear mirror no scheme can cloud. Defense +5, Resolve +14, Cunning +4, Spirit +8.
- Legendary armor: commanders on a Skirmish of ch. 11–15, Hard 4% / Impossible 8% each (one of 3)
Tigerhide Belt 虎皮腰带
Common accessory
A belt of tanned tiger hide; wearing it lends ferocity.
- Market, from ch. 3
- Carried by the ch. 8 commander (story)
- Search houses
- Dropped by foes, ch. 1–5
- Best farm (chance a Skirmish clear yields one): Easy ch. 5 3% · Normal ch. 5 4% · Hard ch. 5 6% · Impossible ch. 5 11%
Iron Thumb Ring 铁扳指
Common accessory
An archer's iron thumb ring: wear it long enough and every stroke finds its mark. Finesse +1, Crit +5%.
Hemp Sandals 多耳麻鞋
Fine accessory
Light hemp sandals for a traveler's stride.
- Market, from ch. 4
- Search houses
- Dropped by foes, ch. 1–5
- Best farm (chance a Skirmish clear yields one): Easy ch. 2 10% · Normal ch. 2 11% · Hard ch. 2 11% · Impossible ch. 2 12%
Heart Mirror 护心镜
Fine accessory
A bronze disc over the heart that stops the blow meant to kill. Defense +2, Vigor +3.
- Market, from ch. 6
- Dropped by foes, ch. 1–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 2 15% · Normal ch. 2 15% · Hard ch. 2 15% · Impossible ch. 2 15%
Bronze Bracers 铜护腕
Fine accessory
A steady wrist makes a true stroke. Finesse +2, Crit +5%.
- Market, from ch. 6
- Dropped by foes, ch. 1–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 2 11% · Normal ch. 2 11% · Hard ch. 2 11% · Impossible ch. 10 12%
Whetstone 磨刀石
Fine accessory
A whetstone carried everywhere; an edge kept this keen turns a lucky cut into a grievous one. Crit dmg +25%.
Iron Gauntlets 铁护手
Fine accessory
Iron-bound gauntlets: catch the blade, and strike back with the same hand. Defense +1, Counter +15%.
Wolf-Fang Pendant 狼牙坠
Fine accessory
A wolf's fang on a cord; whoever wears it strikes from behind. Backstab dmg +25%.
Brocade Pouch 锦囊
Fine accessory
A strategist's brocade pouch; each clever plan inside is opened when it is needed. Cunning +1, Stratagems +15%.
Warding Talisman 辟邪符
Fine accessory
A warding charm from a Taoist temple; crooked schemes come apart before they reach you. Resolve +2, Stratagem dmg taken -15%.
Golden Bell 金铃
Rare accessory
The bell is heard and the blow has landed. Agility +2, Crit +10%.
- Dropped by foes, ch. 6–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 10 4% · Normal ch. 10 6% · Hard ch. 10 7% · Impossible ch. 10 10%
Wine Gourd 酒葫芦
Rare accessory
A mouthful of wine, a measure of strength. Restores 6% Vigor each turn.
- Dropped by foes, ch. 6–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 10 4% · Normal ch. 10 6% · Hard ch. 10 7% · Impossible ch. 10 10%
Book of War 兵书
Rare accessory
Read between engagements. Its bearer earns 20% more experience.
- Dropped by foes, ch. 6–10
- Best farm (chance a Skirmish clear yields one): Easy ch. 10 5% · Normal ch. 10 7% · Hard ch. 10 8% · Impossible ch. 10 11%
Swallow Plume 燕子翎
Rare accessory
A plume from a swallow's tail; its wearer is gone before the blade arrives. Agility +2, Dodge +10%.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 10 6%
Ox-Horn Bugle 牛角号
Rare accessory
An ox-horn bugle that fills the valley; whoever hears it feels the blood rise. Rage gain +25%.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 10 6%
Green Satchel Manual 青囊书
Rare accessory
The physician Hua Tuo's lost book, they say; a few pages in, wounds close faster. Cunning +2, Healing +30%.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 10 6%
Blood-Veined Jade 血沁玉
Rare accessory
Jade that lay in an old battlefield and drank its blood; whoever wears it draws a little strength from every wound dealt. Might +1, Lifesteal 6%.
- Dropped by foes, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 4% · Normal ch. 15 4% · Hard ch. 15 4% · Impossible ch. 10 6%
Treasure Basin 聚宝盆
Epic accessory
Carry it into battle and the spoils come looking for you. Party drop rate +40%.
- Dropped by commanders, ch. 6–15
- Best farm (chance a Skirmish clear yields one): Easy ch. 15 8% · Normal ch. 15 8% · Hard ch. 15 8% · Impossible ch. 15 8%